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Unreal Engine 5.2 - Next-Gen Graphics Tech Demo | State of Unreal 2023
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- Xuất bản 06 Th06, 2023
- At their State of Unreal presentation in 2023, Epic showcased the new features coming to Unreal 5.2. These new features include Substrate, a new method for handling materials, and new procedural generation tools.
#IGN #Gaming #UnrealEngine5 Giải trí
My brain cannot get over that this is all rendered in REAL TIME like that’s insane
To be fair, they're also using a powerful rig. Now, if all of that were optimized to run on low end hardware, I'd be surprised.
Try to do Nurbs Models in Real Time, Ray Tracing them in game !
They are using an AI nothing fancy tbh
We grew up in the world where such things took ages to generate, so we expect it, and we are stunned when confronted with cutting edge tech.
With an extremely powerful rig.
This is actually unreal how far this tech has gotten
No wonder it is called unreal engine
definitely lives up to its name
Hence the name
Better: "It is Unreal, how far this tech has gotten!"
When he drives through under that tree at 3:17, the view actually looks real. It's crazy. No game had such an effect on me before.
A última vez que tive essa impressão foi no trailer fake de GTA 5, aqueles renders que se passavam por trailers
That was the exact point that made me really appreciate this demo!
Looks like a car commercial crazy
which is ruined by the unrealistic interior.
Game Name Please
That procedural thing when he moves the formation and how the formation fits to wherever you place it is incredible
I'm wondering how much effort that tool is to use for the developer. Is there a bunch of tailoring and preprocessing that needs to be done on assets make them work with the system as seen?
@SidekickStreams Sure there is a lot of work of preparing the assets to behave like that. Like always everything is prepared and optimized just to make a demo impressive, but things get much more tricky in real projects.
@SidekickStreams Sure the base assets need work, but once you have those assets down you can then let your procedural system do the majority of the work for you. In the past, in order to make an environment this detailed you'd need to make and put each and every minor asset by hand, which would be quite tedious especially if you need to reiterate. Now you can make the base asset library, procedurally generate the environment, then just clean up the environment for final polishing. This also means you can even reuse the same assets in another work and let the procedural generation randomize the output in a way that allows you to make completely different environments even though you're working off the same asset library.
As the name says, it's honestly unreal how all this is being done in real time. Obviously, they are using strong hardware, but this is incredibly impressive
even when they are using 'strong' hardware, it is still within reach than when they showed off unreal engine 4 demo with 3 nvidia gpus in sli mode.
We have come very far.
it's very high end hardware, but many developers in the field will at some point have access to that. "playing" with a similar environment will be much more accessible once they actually optimize it to be ran
@Marco Horodnichev They are accessible end-user products though, high-end for sure, but still something that any PC enthusiast has access to
The new technology does not need super hardware, it uses technology so that resource consumption is less
It's very on very high-end hardware, and even then, this is a very small simulation. But, more importantly, why do graphics matter?
Simply phenomenal. Imagine going back in time and showing this video to the gaming communities of the 1990's, just seeing their priceless reactions would be amazing.
They would think it's magic. If you show a caveman technology he would think it's magic. And if you show a modern man magic he would think it's technology.
So you have lots of cool games that are fun to play right...right?
@Evil Schmidt …
The Running Man
My reaction is priceless and I’m living right here in 2023.
Tech demo’s are always impressive and different from actual games, but man, this one was on another level
Well the point of the demo is showing what it’s capable of. Now telling the spec of the pc they are doing this on
@Aaron Johnson They literally say the specs of the system at the end of the video. 13900K, 4090.
@Aaron Johnson true. But we, the public, (either knowingly or subconsciously) expect all the games to look exactly like this right after watching the demo 😁. Guilty as charged.
Maybe because demo were made specially for one specific strong device and push it into an absolute limit.
While an actual game were made for tons of different device and reach as much more audience as possible soo they need to optimize it and not pising their device to the absolute limit
"Another level" ... pun intended? :)
Absolutely incredible. Reminds me of the progress we made with space image technology. The guys, and girls at unreal are true pioneers. Geniuses in their field. I’m so excited.
Shout out to anyone involved in making this stuff possible. Just everyone throughout game making history. It’s honestly unbelievably insane.
they wont read your comment. no need for shout outs
So proud to have been a fan and customer since their first projects back in the 90's, and to see how far they've come is just so Unreal ;)
If Unreal & Unreal Tournament were remastered, i’d be in 💯
Unfortunately, they shelved that for Fortnite. So sad.
This is unbelievably incredible. I’ve waited for this technology since the ninetendo days and can’t believe I’m finally seeing them now.
what does that even mean? you have waited for this specific thing since Nintendo days? Nintendo still exists. Graphic progression is just what has happened long before and after the "Nintendo days"
@What is Real chill its not that deep
@What is Real "Graphic progression is just what has happened long before and after the Nintendo days" 🤓
@What is Real you want to seem intelligible so bad, yet you can't comprehend imagining something improving.
@What is Real That was unnecessary..
Really impressive how virtual graphics has evolved so quickly, seems like the technology that would’ve been later for centuries
how the enviroment responds to real time editing, adapting the scene to the movements made by the artist, it's an INSANE step up.
...Can make all the UE5 jungles same in the games 😂
Dungen Architect 2.0
imagine a roguelike in this
You will need a nuclear computer anyway xD
It shows how human art and AI art can walk side by side, one implements the other.
This is breathtaking, Cannot wait to put this to the test and see other artist create such surreal environments for animations and games alike!
I'd love more games with real world physics. This looks incredible.
This is crazy. Imagine this in virtual reality
You'd need a gpu from 2033 to render it in real time.
@ThatKidFromThatShow no
@ThatKidFromThatShow Or a gpu from 2022, like 4090
@Seinaru osu you're not rendering a full game of this graphical quality at 100% render resolution & the standard 120Hz on the Valve Index, even with a 4090 it's not happening...
You have to render two separate images in VR, remember this.
@ThatKidFromThatShow If you mean from something like a VR with a SoC that can handle that power, yeah. But if connected to a PC, whatever is after a 40 series gpu should be able to handle a full game no hiccups at 4k 60 atleast
Props for the software engineers who actually built this, tremendous piece of art! congratulation Devs!
who are the software engineers
We will never see a peak of Graphical improvement. Just when you thought it can't better than what we have now, they bring out even better improvements
We are almost at the level of true photo realism, that will be the peak.
We're already well beyond the point of diminishing returns, where the visual gains aren't noticeable enough to justify the increased performance cost to render them.
We wont be able to tell the difference between real life and virtual at some point
@AlonditeMX exactly, thats why engines like the source engine stand the test of time. Decent looking world building for its period, but great performance
Hahaha
What caught my eye was the procedural generated area. Especially with the way it interacts with the area already there and how moving it changes where and what is added/removed to fit in.
this is such great showcase of what unreal 5.2 is actually capable of in the sense of creating landscapes
Hope there's a developer who makes it happen, an adventure offroad game/simulator would be awesome!
Snowrunner.
@ablationer snow runner is ridiculously crap that's nothing compared to this
Forza
This will truly make next gen gaming we were waiting for almost a decade.
damn the way that procedural stuff works with the existing environment is pretty crazy
It’s like magic
Its what houdini does since 20 years but yeah its great to have These inbuild into the Engine
But you would have to create the procedural "package" first.
All this tech demos are cool but will we ever see this level of graphics practically in a video game and be able to run it?
@John John yes we will see it. The bigger question is whether the game will be fun or just a pc wallpaper slideshow.
love all these techdemos. never seen a game yet.
Dude, how long do you think it takes to make a game? The engine is just a year old. Chill.
2007: Crysis - 2,5 millions polygons
2023: 71 millions polygons. Insane
A type of technology that could only get my hands on normally and pleasantly in the next 10 years or even 20 years
Not many things blow your mind as much as this. Mad mad cool stuff🔥
Come on so far since the original tech demo for UE5, and now it can go procedural is just amazing, there are no limits except your imagination.
I'm in awe at how photorealistic the environment looks like. You can even see small insects flying around. Unreal!
engine
@Lucifer Pierce 5.2
Unreal Engine 5.2
Now the downside of UE5 is needing characters and character animations with the same level of fidelity, otherwise you get pulled out of the world. 95% of the studios that make games don't provide that, but would use this tooling for their world building. We need game devs who also want to push the bar on their npcs so that they also feel like they are of this quality.
@jynxycats How about a game where you can do your own world building. Be your own James Cameron
Absolutely amazing work by the Unreal team and KODUS to them for building TOOLS FOR ARISTS !!!
Insane, lets hope that the gameplay is going to be great aswell and not just the graphics....
This is absolutely marvellous and unreal how far we've gotten with game engines, but understand that this is only a DEMO and the engine was used just for this short demo. In reality, production has to accommodate for a lot of other performance factors and might not look or feel as great.
the thing is though, until technology can replicate the randomness of everything in real life into game creation like this, as well as no clipping or glitching, we will forever be impressed by what can be achieved!
Now that we're finally here- you can tell this is how it was always meant to be. We should start to get actual quality games again soon.
Tech demos are always pretty. What's impressive is when games look and run well.
Yeah there were a few instances of it looking like program was straining to keep it together
And also what can we actually do in those environments.
Because there's no point in having ultra 16k graphics stages if I'm playing a game that's almost only cutscenes instead of actual world exploration, for example.
@SirEdmundDuke not just "few" and that's running on a 13900K and RTX 4090 🤣
@John Maco Cutscenes have nothing to do with world exploration. Cutscenes activate through story progression, not through random exploration
Games need an engine to do that which would be this
The fact the procedural environment changes based on where the user puts it and connects to nearby environments just blew my mind.
Damn this is crazy, can’t wait to see game graphics further and further improve until you can’t tell them apart from real life one day..
このCGを一台のPCでリアルタイムに表現できることは本当に凄い事だと思うけど、この素晴らしい映像がどれほどの純粋なゲーム体験を私達に与えてくれるのか疑問なのです。
Insane performance and real time renders!!!
its crazy to see how far games have come in such a short amount of time
This is a tech demo not a game. Tech Demo's are always vastly superior to the games that are made on the same engine.
my computer however, not
Modern Computer Gaming is already over half an average human life old.
Games getting worse year by year
@SotaMak3 No, games are improving, it's human expectations that are getting worse.
VR systems within unreal will be insane when it comes
Looks absolutely gorgeous.
Insane. Unfortunately, my hardwares cannot handle half of that :(
If this animation was in VR games then that would be insane
This is on another level! great job
Impeccable 😭 👏🏾 BRAVO!!!!!
YOOOOOO
You again
Lol was not expecting to see the Voice Master himself in the comment section
ZESTY LIGHTSKIN GAAAANGGGG AYYY
next omegle vid when?
Awe inducing. The experience to be able to watch technology unfold is such a privilege.
Excellent work, really from another planet, but remember that in the end what we need is game quality.
One of the most amazing demos iv ever seen, hands down.
The suspension, lighting, and foliage look unreal
From 2006 games really started getting amazing with grapichs imagine another 15 years phew
Absolutely spectacular! What a time to be alive.
The fact that the wheel got wet and catched the dirt and stone marks over dry land as a result is a mind blowing level of detail.
fyi, that's old tech, snowrunner uses the same tech.
@EVOLICIOUS always that one person
@H3llfire Because (insert supposedly mind-blowing thing here) is usually not mind-blowing or new at all. Nanite's performance (although there is no way any normal consumer computer could run this) and the AI generated landscapes are the most impressive things about this.
Bro war thunder does that on a shitty 2011 engine
@The Slavic Sailor a cheap workaround of it yes
Epic is knocking it out of the park , one homerun after another.
Looks great. Almost as nice as 32 bit bump mapping
This changes everything going forward, from campaign missions and worlds, to multiplayer maps
We have been seeing these unreal engine 5 tech demos for years now and im still waiting to see it on a actual game..
That procedural generation, and the reaveal of the amount of the map that was handbuilt was insane.
the rock everywhere looks kinda weird
@ni 92 Lol there’s always one
@Dwight Schrute he's right though. It's impressive for sure, but not a replacement for hand built.
@Kaboomnz Obviously. They literally even say that it’s not a replacement for hand-built. You can also tweak the rocks using AI if they’re not up to your usual rock standards.
procedural stuff looks so easy and beautiful, this makes me excited because developers will be able to make Giga giant maps to explore, imagine 2,000 square kilometer map
The endless unreal engine five tech demos are unbelievably beautiful, but I’ve yet to see a game
This is amazing, Crazy how technology changed.
Now imagine using this kind of realism alongside a ChatGPT based NPC's with ability to move and to see the virtual world and do stuff and interact with the player + all of this in VR...and you got an actual Matrix level (kind of) simulation of reality in a way...so sick ! crazy and intimidating how far tech have come in recent years (and especially in 2023...the year that future tech began showing its power and presence)
Imaginem um Uncharted ou Horizon nessa engine ? Épico!
Gta or Witcher 4 😮
No, because Horizon is and always will be a racing game for children.
@CoyoteFeral horizon zero dawn bro
@Dvaughn Clarke The Gamecat That's even worse lol
@CoyoteFeral 🤦
It's just mind blowing how people at Unity let Unreal leave them so far behind...time for us to switch :(
Imagine a game like beamng utilizing this sort of technology, it definitely would be the greatest game for me
Maybe the greatest looking game, but the visuals aren't enough to say whether it's great or not
@Raime BeamNG is already the greatest driving/racing sim out there.
@Billy Was Here totally agree
This engine would never be able to handle beams physics though.
@BluD why? Just because it doesn't exist YET it means it can't be achieved!!
Looks amazing 🤩
We need all future racing games to use this engine, especially for off Roading and rallying
This is insane. So excited to see what comes from this!
This is just incredible 😮 I just wish it was showing at 1440 😭 lol
Awesome demo by these guys.
It's really reassuring to see how companies are using the improvement of AI to help employees instead of replace them. Hopefully this helps other people's worries ease a bit too especially the artists.
demand for this skillset massively outstrips supply - so AI boosts productivity. If, for example, AI boosted productivity in this space not by 1000x but by 3-millionX then yeah artists would be in trouble cos you'd need to be insanely talented/specialist to justify your input
It definitely is not the intent of a company as big as Epic to not replace employees if they could. The same goes for any company that uses Unreal Engine.
AI isn't just quite there yet to replace the artists, but it quite soon may be
the plan is to replace them, in the future.
Ai kinda already has replaced a lot of Jobs so far
It will take another 10 years to have games looking like this if not more
wow, just wow. the fact you can insert any image and it will adapt with the pre existing environment is mind boggling.
it obviously has a bunch of properties that the asset creator has to make and specify to make it work like that though
Imagine just typing a command to the AI, telling it what kind of game you want and it creates it instantly using this engine
If they use this engine for the new Ghost recon game I'm gonna be stoked it would look magnificent exploring the surroundings checking out the different climates. That better
for all the gamers that have been in it 30+ years like myself, is this not the most insane thing? like look how far we've come y'all!
The dust on the windshield is really coool. The environmental effects on the suspension of the vehicle just show how much they’ve dedicated their efforts to this project.
The dirt on the tires mind blowing
U heard of snow runner my guy? This is nothing new in terms of physics
All these effects like dust on screen, glare etc are already there in Horizon 5
Its nowhere on the level of detail as this. Every new game should use unreal engine 5
@Abdulla Al-Sabti sure it aint bud
Now show some character animations. That always drags realism to rock bottom
Great job ! Well done !
This is truly unreal!
because its fake and not real bro
Looking forward to see what Forza Horizon is gonna do with these graphics ❤
Holy...the way the map instantly renders after he inputs different values to the procedural system is crazy, it's a game changer for game developers
Could this be closer to the end for Crunching?
@DjDarkD nah XD
that blew me away how seamless it looks
yet none of them are using this because unity contracts
@ronald woofer indie devs will take advantage of that lol
This is impressive as heck. Though it's telling how they show us the opal layer while standing still, and talk around the fact that even their high-end system couldn't run the demo in real time with that substrate on the truck. Instead it's intended for "cinematics" (e.g. pre-rendered scenes).
Maybe one day in the far future games will actually look like this
This is so sick looking - congrats!!!
this is crazy! games evolved so fast
Simply beautiful, it seems like it finally overtook CryEngine V (5.5), I wonder if CryEngine 6 (confirmed to be in development) will be able to outmatch this!
in 20 years, vr will really will be like we are in the matrix. people will create their own fantasy photorealistic worlds with ease with the help of ai and easy tools, or their childhood home, places, people, family...dreams. crazy stuff.
more likely in 5
@Vivek Kaushik may be it happened long back and we are already in it
@shyam k nah it didn't, I just checked.
More like in 5 months.
You are in the matrix. 👁️
As it is impressive now, just imagine if show this to someone in gamedev 30 years ago.
Those graphics made me feel tingles in questionable areas
for 15 years its going to be nice , imagine again 15 years how the grafic looks like
Wow great work that looks amazing by far the best
literally can’t imagine what’s gonna be going on in 15-20 years from now
the way the rocks move when driven over is absolutely impeccable absolutely well done
take a look at snow runner
@Fernando Simões if they rewrote snowrunner or any sort of spintires games in the new unreal engine with these graphics it will be insane!
Play Uncharted 4
please bring this to some of the MX/atv games they could be so much better with these terrains!
It’s a shame we probably won’t see games looking like this till next gen
amazing work. almost essentially real
OS GRAFICOS ESTÃO EVOLUINDO CADA VEZ MAIS
Looks amazing but I’m just afraid if there’s any downgrades when these games are finally released knowing history.
It always annoys me when tech demo videos like this are uploaded in 1080p. This glory needs to be witnessed in 4K
most ridiculous thing ever
It’s not even that. It’s 720p.
Yeah but the worst part is the compression that makes this all smeary
Especially when youtube uses only 3.5 mbit bitrate on 1080p
There is a thing called real life that looks a lot like this.